The day of the earthquake, find your family and navigating through the city, finding clues and meeting people along the way and helping them, and they help you. Setting: Day of, first person on Market Street, mundane day, event happens, changes everything, changes a lot. Character: First person shooter Goal: Reunite a family and feed them Time: 2-3 days. The time in the game is space related. Events in the game are triggered by placement, time events are a possibility. Game Elements: Suspense Obstacles: Ruin of the city, aftershocks, chaos, fog of war, emotional activation, hope, trail/clues of hope, Social Connection/Satisfying Work: interactive with other characters, help others and they save you, Meaning: Learning about the 1906 earthquake
1906 Earthquake
October 3, 2012 by