1906 Earthquake

The day of the earthquake, find your family and navigating through the city, finding clues and meeting people along the way and helping them, and they help you. Setting:  Day of, first person on Market Street, mundane day, event happens, changes everything, changes a lot. Character:  First person shooter Goal:  Reunite a family and feed them Time:  2-3 days.  The time in the game is space related.  Events in the game are triggered by placement, time events are a possibility. Game Elements: Suspense Obstacles: Ruin of the city, aftershocks, chaos, fog of war, emotional activation, hope, trail/clues of hope, Social Connection/Satisfying Work: interactive with other characters, help others and they save you, Meaning:  Learning about the 1906 earthquake